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30 days · $2,500 · fixed

Ship It Live · Android sprint

Your Android app, designed, built and on Google Play in 30 days.

A real app on real Android devices — internal testing track by week three, published to Google Play by day 30. Fixed price, agreed before anything starts.

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4.93★ / 32 reviews 75+ shipped Kickoff in 24h

Quick answer

An Android app can be designed, built and published to Google Play in 30 days for a fixed $2,500, provided the scope stays to one clear job. The month covers design, build, internal testing and submission. Google Play review is usually faster than Apple's, often under a day.

The plan

Day one to day 30, written down.

You get this schedule before you commit, not after. If a phase slips, that is mine to absorb — the price and the date were agreed before anything started.

The scheduleDay 1 → day 30
01Scope lockDays 1–3
02DesignDays 4–12
03BuildDays 13–24
04Device testingDays 25–28
05PublishDays 29–30
  1. 1

    Days 1–3

    Scope lock

    We agree what v1 does and what it deliberately leaves out. Android fragmentation makes this more important, not less.

  2. 2

    Days 4–12

    Design

    Every screen designed to Material conventions where it helps and your brand where it matters. Real screens in week one.

  3. 3

    Days 13–24

    Build

    Built and wired to real data, with a testing-track build in your hands around day 21 so real feedback arrives while there is still time to use it.

  4. 4

    Days 25–28

    Device testing

    Tested across screen sizes and Android versions — the part that separates an app that works from one that works on your phone.

  5. 5

    Days 29–30

    Publish

    Play Store listing completed, data safety declarations filled in properly, and the build submitted.

What $2,500 gets you

Everything needed to launch — nothing padding the invoice.

Full product design across every screen and state
Built in React Native or Kotlin, whichever suits the app
Internal testing track build by week three
Play Store listing: copy, screenshots, icon, data safety form
Submission handled end to end, review questions included
Push notifications, analytics and crash reporting wired in
Source code and design files yours at handover
30 days of post-launch support, included

Who books this

Built for

Founders whose users are on Android first — most of the world

Businesses launching in markets where Android is dominant

Teams who need a working app in front of users this month

Real situations

Five ways this shows up, and what actually fixes it.

Not hypothetical — the shape of the problem before someone books this sprint, and the specific part of the build that resolves it.

Situation 1

Building for iOS first in a market that's 90% Android

A founder assumed 'building an app' meant iOS first, then discovered their actual target market — most of the world — is overwhelmingly Android, and the iOS-first plan was solving the wrong problem.

The sprint builds for Android from day one, published to Google Play by day 30, matching where the real users actually are.

Situation 2

Launching in a market Apple barely serves

A business expanding into a region where Android dominates found every developer they spoke to defaulted to iOS-first planning and pricing, adding weeks of unnecessary sequencing.

Android gets built and submitted first, with Play Store review often clearing in under a day rather than waiting behind an iOS-first roadmap.

Situation 3

Needs something live this month, not next quarter

A team has a launch event in three weeks and no working product on the platform most of their audience actually uses.

An internal testing track build lands around day 21, so there's something real in front of the audience before the event, not after.

Situation 4

Fragmentation fears from a previous failed build

A prior Android attempt shipped broken on half the devices it was tested on, because device and OS-version testing was treated as an afterthought rather than a dedicated phase.

Days 25-28 are reserved specifically for testing across screen sizes and Android versions — the phase most rushed builds skip.

Situation 5

Wants both platforms but was quoted double for Android

A founder building natively was quoted almost the full iOS budget again just to add Android, making the second platform feel like starting over.

Building in React Native from day one means adding iOS later is a fraction of a new project rather than a second build from scratch.

The honest part

When 30 days is the wrong answer.

A fixed deadline only works when the scope genuinely fits inside it. These are the cases where I will tell you so rather than take the booking.

Apps needing a substantial custom backend — scoped and priced separately rather than squeezed into the month.

Games, AR or anything graphics-heavy. Thirty days is the wrong shape for that work.

Ideas still being figured out. We scope first as a small paid piece, then start the clock.

Scope$2,500 · 30 days

Inside the 30 days

  • Full product design across every screen and state
  • Built in React Native or Kotlin, whichever suits the app
  • Internal testing track build by week three
  • Play Store listing: copy, screenshots, icon, data safety form
  • Submission handled end to end, review questions included
  • Push notifications, analytics and crash reporting wired in
  • Source code and design files yours at handover
  • 30 days of post-launch support, included

Quoted as one number before day one. A week running long is mine to absorb.

Outside the line

  • Apps needing a substantial custom backendscoped and priced separately rather than squeezed into the month.
  • Games, AR or anything graphics-heavy. Thirty days is the wrong shape for that work.
  • Ideas still being figured out. We scope first as a small paid piece, then start the clock.

Real work, sized and priced separately. You hear it before you book, not at handover.

Questions

Before you book

Yes, if the scope is one clear job. The month covers design, build, testing-track release and Play Store submission. Scope discipline in the first three days is what makes the deadline hold.

Google Play submission inside a 30-day sprint

The timeline on this page covers design + build + submit. Store review is a separate queue you do not fully control. Plan the sprint so submission is early enough that review slip does not erase the month — without pretending the store will approve on a fixed calendar day.

What must be ready before you hit submit

Ready itemWhy it blocks submit
Final bundle / buildReviewers install what you upload
Privacy labels / data disclosuresIncomplete forms bounce the submission
Screenshots + store descriptionListing is part of the product
Account / entitlements accessSomeone on your side must own the Google Play account
Crash-free core pathReviewers exercise the primary job

Android-specific

  • Play Console access on your developer account
  • Signing keys owned by you (or Play App Signing explicitly agreed)
  • Device matrix for the core path (not every OEM skinned outlier on day one)
  • Data safety form aligned with the binary

Soft planning rule (aim to — not an SLA)

Planning rule (not an SLA): aim to upload by day 25 so store review has room to move. Day 30 means the sprint build and submit package are done — not a promise that Apple or Google has finished review or that the listing is live on the store that calendar day. If review takes longer, the build is still done; the listing goes live when the store finishes.

Scope that fits 30 days vs scope that blows it

Usually fits

  • One primary job on phone-sized Android
  • Auth + core flows
  • Internal testing track before production
  • Play listing assets

Usually blows it (wrong sprint — say so early)

  • Support every Android OEM skin perfectly as a v1 gate
  • Tablet / foldable as mandatory day-one surfaces without cutting phone scope
  • Dual iOS+Android fully divergent products under this Android-only slug

Cut list template (fill on kickoff)

  1. Primary user job (one sentence)
  2. Platforms in this sprint: Android (phone primary)
  3. Explicitly out this month: ________________
  4. Decision owner (one name): ________________

If the wishlist needs three primary jobs, you need three sprints — or a different engagement. See also the hub expansion on /shipitlive for the full track map.

Design-engineering acceptance checklist (before submit)

Use this on day 28 — for us or any team you hire:

  • Empty, loading, and error states for the primary flow
  • Auth path (if any) recovers from wrong password / cancelled session
  • Type and spacing hold up on at least two phone API levels you agreed at kickoff
  • Accessibility basics: dynamic type / content size where relevant; contrast on primary CTAs
  • Analytics or logging hook installed or deferred in writing
  • Store screenshot set matches the build you upload
  • Source / project access transferred to your account

Craft bar: If a screen only works with perfect demo data, it is not ready.

Extra questions

Who submits to Google Play?

You own the developer account. We prepare the build and listing assets; submission runs through your Google Play access unless you explicitly appoint otherwise in writing.

Native vs cross-platform for this page?

This page is Android-first. For one codebase aiming at both stores, see /shipitlive/mobile-app-in-30-days. For iPhone-only, see /shipitlive/ios-app-in-30-days.

What if Google Play rejects the first binary?

We treat review feedback as part of launch: fix the cited issues, resubmit. Rejection reasons vary; calendar dates for approval stay outside anyone's honest guarantee.

How does this relate to AI agents (Grok Bot / Cursor)?

Agents can help with reversible chores (QA notes, changelog drafts). They do not own store craft or the publish account. For the longer seat map, see What Is Grok Bot? Complete Guide, Grok Bot vs Cursor Cloud Agent, and Who publishes — Framer, Cursor, Grok Bot.

30 days from now, this could be live.

A 30-minute call decides whether the scope fits. If it doesn't, I'll tell you what would.