Ship It Live — $1,999 flat
Design + build + deploy · kickoff in 24h · limited slots
Ship It Live · Android sprint
Your Android app, designed, built and on Google Play in 30 days.
A real app on real Android devices — internal testing track by week three, published to Google Play by day 30. Fixed price, agreed before anything starts.
Quick answer
An Android app can be designed, built and published to Google Play in 30 days for a fixed $2,500, provided the scope stays to one clear job. The month covers design, build, internal testing and submission. Google Play review is usually faster than Apple's, often under a day.
The plan
Day one to day 30, written down.
You get this schedule before you commit, not after. If a phase slips, that is mine to absorb — the price and the date were agreed before anything started.
- 1
Days 1–3
Scope lock
We agree what v1 does and what it deliberately leaves out. Android fragmentation makes this more important, not less.
- 2
Days 4–12
Design
Every screen designed to Material conventions where it helps and your brand where it matters. Real screens in week one.
- 3
Days 13–24
Build
Built and wired to real data, with a testing-track build in your hands around day 21 so real feedback arrives while there is still time to use it.
- 4
Days 25–28
Device testing
Tested across screen sizes and Android versions — the part that separates an app that works from one that works on your phone.
- 5
Days 29–30
Publish
Play Store listing completed, data safety declarations filled in properly, and the build submitted.
What $2,500 gets you
Everything needed to launch — nothing padding the invoice.
Who books this
Built for
Founders whose users are on Android first — most of the world
Businesses launching in markets where Android is dominant
Teams who need a working app in front of users this month
Real situations
Five ways this shows up, and what actually fixes it.
Not hypothetical — the shape of the problem before someone books this sprint, and the specific part of the build that resolves it.
Situation 1
Building for iOS first in a market that's 90% Android
A founder assumed 'building an app' meant iOS first, then discovered their actual target market — most of the world — is overwhelmingly Android, and the iOS-first plan was solving the wrong problem.
The sprint builds for Android from day one, published to Google Play by day 30, matching where the real users actually are.
Situation 2
Launching in a market Apple barely serves
A business expanding into a region where Android dominates found every developer they spoke to defaulted to iOS-first planning and pricing, adding weeks of unnecessary sequencing.
Android gets built and submitted first, with Play Store review often clearing in under a day rather than waiting behind an iOS-first roadmap.
Situation 3
Needs something live this month, not next quarter
A team has a launch event in three weeks and no working product on the platform most of their audience actually uses.
An internal testing track build lands around day 21, so there's something real in front of the audience before the event, not after.
Situation 4
Fragmentation fears from a previous failed build
A prior Android attempt shipped broken on half the devices it was tested on, because device and OS-version testing was treated as an afterthought rather than a dedicated phase.
Days 25-28 are reserved specifically for testing across screen sizes and Android versions — the phase most rushed builds skip.
Situation 5
Wants both platforms but was quoted double for Android
A founder building natively was quoted almost the full iOS budget again just to add Android, making the second platform feel like starting over.
Building in React Native from day one means adding iOS later is a fraction of a new project rather than a second build from scratch.
The honest part
When 30 days is the wrong answer.
A fixed deadline only works when the scope genuinely fits inside it. These are the cases where I will tell you so rather than take the booking.
Apps needing a substantial custom backend — scoped and priced separately rather than squeezed into the month.
Games, AR or anything graphics-heavy. Thirty days is the wrong shape for that work.
Ideas still being figured out. We scope first as a small paid piece, then start the clock.
Inside the 30 days
- Full product design across every screen and state
- Built in React Native or Kotlin, whichever suits the app
- Internal testing track build by week three
- Play Store listing: copy, screenshots, icon, data safety form
- Submission handled end to end, review questions included
- Push notifications, analytics and crash reporting wired in
- Source code and design files yours at handover
- 30 days of post-launch support, included
Quoted as one number before day one. A week running long is mine to absorb.
Outside the line
- Apps needing a substantial custom backend — scoped and priced separately rather than squeezed into the month.
- Games, AR or anything graphics-heavy. Thirty days is the wrong shape for that work.
- Ideas still being figured out. We scope first as a small paid piece, then start the clock.
Real work, sized and priced separately. You hear it before you book, not at handover.
Questions
Before you book
Yes, if the scope is one clear job. The month covers design, build, testing-track release and Play Store submission. Scope discipline in the first three days is what makes the deadline hold.
Google Play submission inside a 30-day sprint
The timeline on this page covers design + build + submit. Store review is a separate queue you do not fully control. Plan the sprint so submission is early enough that review slip does not erase the month — without pretending the store will approve on a fixed calendar day.
What must be ready before you hit submit
| Ready item | Why it blocks submit |
|---|---|
| Final bundle / build | Reviewers install what you upload |
| Privacy labels / data disclosures | Incomplete forms bounce the submission |
| Screenshots + store description | Listing is part of the product |
| Account / entitlements access | Someone on your side must own the Google Play account |
| Crash-free core path | Reviewers exercise the primary job |
Android-specific
- Play Console access on your developer account
- Signing keys owned by you (or Play App Signing explicitly agreed)
- Device matrix for the core path (not every OEM skinned outlier on day one)
- Data safety form aligned with the binary
Soft planning rule (aim to — not an SLA)
Planning rule (not an SLA): aim to upload by day 25 so store review has room to move. Day 30 means the sprint build and submit package are done — not a promise that Apple or Google has finished review or that the listing is live on the store that calendar day. If review takes longer, the build is still done; the listing goes live when the store finishes.
Scope that fits 30 days vs scope that blows it
Usually fits
- One primary job on phone-sized Android
- Auth + core flows
- Internal testing track before production
- Play listing assets
Usually blows it (wrong sprint — say so early)
- Support every Android OEM skin perfectly as a v1 gate
- Tablet / foldable as mandatory day-one surfaces without cutting phone scope
- Dual iOS+Android fully divergent products under this Android-only slug
Cut list template (fill on kickoff)
- Primary user job (one sentence)
- Platforms in this sprint: Android (phone primary)
- Explicitly out this month: ________________
- Decision owner (one name): ________________
If the wishlist needs three primary jobs, you need three sprints — or a different engagement. See also the hub expansion on /shipitlive for the full track map.
Design-engineering acceptance checklist (before submit)
Use this on day 28 — for us or any team you hire:
- Empty, loading, and error states for the primary flow
- Auth path (if any) recovers from wrong password / cancelled session
- Type and spacing hold up on at least two phone API levels you agreed at kickoff
- Accessibility basics: dynamic type / content size where relevant; contrast on primary CTAs
- Analytics or logging hook installed or deferred in writing
- Store screenshot set matches the build you upload
- Source / project access transferred to your account
Craft bar: If a screen only works with perfect demo data, it is not ready.
Extra questions
Who submits to Google Play?
Native vs cross-platform for this page?
What if Google Play rejects the first binary?
How does this relate to AI agents (Grok Bot / Cursor)?
Other sprints
30 days from now, this could be live.
A 30-minute call decides whether the scope fits. If it doesn't, I'll tell you what would.